Kompletní spoiler z nadcházející edice Dark prophecies!!!

16.01.2013 15:59

Těšíte se na novou edici? já jako sůl!! A proto zde máme kompletní spojler. a bude to bomba!!!!!

https://www.shadowera.com/cards.php

 

Card No

Name

Type

Cost

Atk

HP

Ability

ex001

Twilight Tribe Herald

Human Ally - Twilight

1

1

1

0: Target friendly ally gains +1 base attack and +1 health, and Twilight Tribe Herald is killed.

ex002

Gaderi Barbarian

Human Ally

3

3

4

Gaderi Barbarian has +1 attack when attacking allies with a cost of 4 or higher.

ex003

Mystic of the Vale

Human Ally

4

2

6

2: Target attachment is returned to its owner's hand.

ex004

Artful Squire

Human Ally

4

2

5

When Artful Squire is summoned, you may choose to destroy target enemy item with a cost of 4 or less and place Artful Squire in your graveyard instead of in play.

ex005

Braxnorian Soldier

Human Ally

5

3

6

Opposing allies do not benefit from haste and allies with 3 health or less cannot attack Braxnorian Soldier.

ex006

Layarian Diplomat

Human Ally

2

2

2

When Layarian Diplomat is summoned, target opposing ally loses all passive abilities until the start of your next turn.

ex007

Spirit Warden

Human Ally

3

2

5

While you have 3 or more allies in your graveyard, Spirit Warden has steadfast. 1: Remove target ally in a graveyard from the game.

ex008

Rider of Ellos

Human Ally

4

4

4

All combat damage dealt to Rider of Ellos by heroes is reduced to 1. Rider of Ellos has +1 attack when there is at least one other friendly Rider of Ellos in play.

ex009

Fleet-footed Messenger

Human Ally

3

1

5

Haste (This ally can attack and use abilities in the turn he is summoned.) 1: Target card in your hand is shuffled into your deck and you draw a card.

ex010

Radiant Wisp

Human Ally - Homunculus

3

1

4

Radiant Wisp has +1 attack and +1 health for each attachment on it. When Radiant Wisp dies, return all attachments on it that you control to your hand.

ex011

Champion of Irum

Human Ally [Unique]

2

1

3

Champion of Irum has +1 attack and +1 health for each opposing ally of cost 3 or more (for a maximum of 3 opposing allies).

ex012

Layarian Seductress

Human Ally

3

2

4

When Layarian Minstrel is summoned, target opposing ally is disabled for 1 turn if its controller has resources greater than or equal to yours.

ex013

Paladin of Unaxio

Human Ally

5

3

6

Ice and Fire damage to Paladin of Unaxio and your hero is reduced by 1. 2: Target friendly hero or ally has all negative effects removed.

ex014

Wymer the Lionheart

Human Ally [Unique]

4

3

5

When Wymer the Lionheart kills an opposing ally, all other friendly allies gain +1 health.

ex015

Gunther, General of Balor

Human Ally - Templar [Unique]

6

2

9

Steadfast (this ally may only be removed from play if killed.) 2: Until the start of your next turn, friendly allies have +1 attack.

 

Shadow Allies

Card No

Name

Type

Cost

Atk

HP

Ability

ex016

Rotling

Shadow Ally - Homunculus

1

1

1

When Rotling is summoned, you may remove from the game target ally in your graveyard to give Rotling +1 base attack and +1 health.

ex017

Twisted Familiar

Shadow Ally

2

1

3

Opposing heroes or allies that deal ability damage to Twisted Familiar take 1 damage. 0: Twisted Familiar is killed and 2 used resources are renewed.

ex018

Ironhide Karash

Shadow Ally

2

2

2

If combat damage dealt to Ironhide Karash is 2 or less, that damage is reduced to 0.

ex019

Bloodstained Marauder

Shadow Ally - Ravager

3

2

4

Bloodstained Marauder has +X attack where X is the difference between its current health and maximum health.

ex020

Wulven Predator

Shadow Ally - Wulven

3

3

4

Wulven Predator ignores stealth and protector when attacking.

ex021

Disciple of Aldmor

Shadow Ally

4

2

6

Disciple of Aldmor is immune to abilities activated with shadow energy.

ex022

Rust Weevil

Shadow Ally

3

2

4

Weapons that deal combat damage to Rust Weevil lose an additional point of durability. If Rust Weevil is killed by a weapon, that weapon is destroyed.

ex023

Magma Jackal

Shadow Ally

4

3

3

When Magma Jackal is killed by an ally, destroy that ally.

ex024

Morbid Acolyte

Shadow Ally

3

2

5

2: Target opposing ally loses all passive abilities until the start of your next turn.

ex025

Darkwood Wraith

Shadow Ally

5

2

5

When Darkwood Wraith is summoned, target ally with a cost of 3 or less is returned to its owner's hand.

ex026

Death Collector

Shadow Ally - Undead

3

3

4

2: Target ally in a graveyard is removed from the game and Death Collector gains +1 base attack and +1 health.

ex027

Wulven Savage

Shadow Ally - Wulven

4

2

2

All combat damage dealt to Wulven Savage is reduced to 0.

ex028

Furrion Terror

Shadow Ally

5

4

3

When Furrion Terror is summoned, all allies in play take 2 fire damage. Furrion terror is immune to fire damage. If damaged by ice or frozen, Furrion Terror is killed.

ex029

Io Void Leviathon

Shadow Ally

5

2

4

When shadow energy is used by any player, Io Void Rapier gains +1 base attack and +1 health.

ex030

Kairos Doombringer

Shadow Ally [Unique]

6

4

7

Steadfast. When your hero is attacked and the attacker survives, Kairos attacks that hero or ally if he is able to.

 

Warrior Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex031

Alert and Able

Warrior Ability - Attachment

1

 

 

Until your next turn, target friendly ally has defender and +1 attack, and an additional +1 attack when it is the only friendly ally in play.

ex032

Battle Hardened

Warrior Ability - Support

2

 

 

Until the start of your next turn, friendly allies have defender and all damage to friendly allies is reduced by 1.

ex033

Braxnorian Veteran

Warrior Ally

4

3

4

When Braxnorian Veteran is summoned, you may return target Warrior attachment in your graveyard to your hand.

ex034

Lythite

Warrior Ability - Attachment

3

 

 

Target armor gains +1 durability, and while Lythite is attached it can only be destroyed by having its durability reduced to 0.

ex035

Smith Shop

Warrior Item - Artifact

3

 

 

Your weapons and armor cost 1 less resource to play.

ex036

Countess Rasmina

Warrior Ally

2

2

2

When attacked by a hero, Rasmina has defender. If Rasmina damages a hero, that hero's weapons are returned to its owner's hand.

ex037

Killing Spree

Warrior Ability

2

 

 

If your hero killed an ally during combat this turn, your hero is readied.

ex038

Yari Spearman

Warrior Ally - Yari

3

0

4

Protector. Yari Spearman has +1 attack and +1 health for every other friendly Yari in play.

ex039

Wild Berserker

Warrior Ally

5

2

4

Wild Beserker does +2 damage to allies in combat. While an opponent controls more allies in play than you do, Wild Berserker has haste.

ex040

Stalwart Battleguard

Warrior Ally

4

3

4

When Stalwart Battleguard is the only ally you control, he has +2 attack and +2 health.

 

Mage Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex041

Scrying Eye

Mage Item - Artifact

2

 

 

You can view the top card of every opponent's deck while Scrying Eye is in play. 1SE: Target opponent shuffles his deck.

ex042

Kelvin's Charm

Mage Ability - Attachment

3

 

 

While Kelvin's Charm is attached to target weapon you control, any ally damaged by it in combat is frozen for 2 turns.

ex043

Meteor Shower

Mage Ability

4

 

 

Target opposing ally takes 3 fire damage, and all opposing allies are set ablaze.

ex044

Undying Bond

Mage Ability - Support

4

 

 

The top 2 allies in your graveyard are placed in your hand, and your undead allies have +1 attack until the start of your next turn.

ex045

Consuming Fear

Mage Ability - Attachment

2

 

 

Each time target opposing ally attacks or activates an ability while Consuming Fear is attached, that ally loses 2 base attack and its health is reduced by 2.

ex046

Sun-blighted One

Mage Ally

3

3

3

When Sun-blighted One is summoned or enters play from a graveyard, all heroes gain 1 shadow energy and all opposing heroes take 1 damage.

ex047

Static Shock

Mage Ability

2

 

 

Up to 2 different target opposing heroes or allies take 1 electrical damage.

ex048

Voltar's Ring

Mage Item - Artifact

4

 

 

Electrical damage to opposing heroes and allies is increased by 1. Electrical damage to your hero and friendly allies is reduced by 1.

ex049

Shatter Ice

Mage Ability

4

 

 

All frozen allies are removed from the game.

ex050

Frosted Urigon

Mage Ally

5

3

5

Allies damaged by Urigon in combat are frozen for 1 turn. Urigon can't be frozen and ignores damage by Ice. When Urigon takes fire damage, its base attack is reduced by 1.

 

Hunter Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex051

Rolling Boulders

Hunter Item - Trap

3

 

 

Play face down. When an opponent puts an ally into play with a cost 5 or more, it is returned to their hand and you draw a card.

ex052

Snare Trap

Hunter Item - Trap

2

 

 

Play face down. When an opponent summons an ally with a cost of 3 or less, remove that ally and Snare Trap from the game.

ex053

Bounty Hunter

Hunter Ability - Attachment

2

 

 

When an opposing disabled ally is killed while Bounty Hunter is attached to your hero, you gain 1 resource.

ex054

Change of Plans

Hunter Ability

2

 

 

Target player shuffles their hand back into their deck, and draws the same number of cards.

ex055

Survivalist

Hunter Ability - Attachment

4

 

 

When a trap you control is destroyed while Survivalist is attached to your hero, you draw a card.

ex056

Enchanted Forest

Hunter Item - Trap

2

 

 

Play face down. The next opposing ability to be summoned is canceled and returned to its owner's hand instead.

ex057

Jade of the Forest

Hunter Ally [Unique]

3

3

4

2SE: Until the start of your next turn, Jade of the Forest is hidden.

ex058

Wendith Eagle-eye

Hunter Ally [Unique]

5

3

5

Ambush (her attacks can't be defended). Your weapons have +1 attack while Wendith is in play.

ex059

The Perfect Shot

Hunter Ability

4

 

 

Target opposing ally is reduced to 1 health.

ex060

Master Trapsetter

Hunter Ally

1

1

2

2: Until the end of the turn, the next trap you summon costs 3 less resources (to a minimum of 0).

 

Priest Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex061

Sacred Fire Walker

Priest Ability - Attachment

3

 

 

While Sacred Fire Walker is attached to target friendly ally, it is immune to fire damage and enemies that enter combat with it take 1 arcane damage and 1 fire damage.

ex062

Forgiveness

Priest Ability

2

 

 

Place the bottom card of your resource pile into your hand. Your hero gains 1 shadow energy and you gain 1 resource.

ex063

Devoted Lightbearer

Priest Ally

3

2

4

Your 5 cost or more allies cost 1 less to summon. While Devoted Lightbearer bears an attachment he has steadfast.

ex064

Banish

Priest Ability

4

 

 

Target ally is shuffled into its owner's deck.

ex065

Mass Purification

Priest Ability

5

 

 

Destroy all attachments.

ex066

Incense of Atonement

Priest Item - Artifact

2

 

 

When an attachment is summoned while Incense of Atonement is in play, all opposing heroes take 1 arcane damage.

ex067

Divine Connection

Priest Ability - Attachment

3

 

 

While Divine Connection is attached to your hero, the cost of your attachments are reduced by 1 and your attachments on friendly allies are shuffled back into your deck when destroyed.

ex068

Lingering Essence

Priest Ability - Attachment

2

 

 

Each time you target and destroy an attachment while Lingering Essence is attached to your hero, your hero gains 1 shadow energy and heals 2 damage.

ex069

Elizabeth Winterborn

Priest Ally [Unique]

4

2

5

Elizabeth can't attack while there are fewer than 2 opposing allies in play. If Elizabeth is undamaged at the end of your turn, draw a card.

ex070

Knight of the Golden Dawn

Priest Ally

5

3

6

When Knight of the Golden Dawn is healed, your hero heals the same amount. Knight of the Golden Dawn has +1 attack for each attachment it bears.

 

Rogue Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex071

Night Owl

Rogue Ally

3

3

2

While any opposing player controls a number of allies equal to or greater than you, Night Owl has stealth. When Night Owl is killed, draw a card.

ex072

Silent Strike

Rogue Ability - Attachment

2

 

 

Draw a card. Target friendly ally has stealth and ambush until the start of your next turn.

ex073

Elicit Information

Rogue Ability - Attachment

4

 

 

Attach to your hero. When an opponent discards a card from their hand to the graveyard, you draw a card.

ex074

Good Contacts

Rogue Ability - Attachment

3

 

 

While Good Contacts is attached to your hero, Rogue allies cost you 1 less resource to summon.

ex075

Vozitian Orders

Rogue Item - Artifact

3

 

 

0: The next time you play an ally this turn, return target other friendly ally to your hand.

ex076

Pay Day

Rogue Ability - Support

3

 

 

For the next 2 turns, opponents who start their turn with 4 or more cards in their hand discard one card at random.

ex077

Lyra Blackrose

Rogue Ally [Unique]

4

3

4

When an opponent uses shadow energy while Lyra is in play, they discard a random card from their hand.

ex078

Procured and Restored

Rogue Ability

4

 

 

Target item in a graveyard is placed into your hand.

ex079

Smoke Screen

Rogue Ability

4

 

 

Exhaust your hero to make all opposing allies disabled for one turn. Draw a card.

ex080

Agent Rex

Rogue Ally [Unique]

2

1

2

Stealth. 3: Target enemy artifact is now under your control and Agent Rex is shuffled into your deck.

 

Wulven Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex081

Blood Moon

Wulven Ability - Support

2

 

 

For the next 3 turns, you draw a card at the end of your turn if your hero doesn't have stealth.

ex082

Thick Hide

Wulven Ability - Attachment

3

 

 

While Thick hide is attached to your hero, ability damage dealt to your hero on your turn is reduced to 0.

ex083

Ripping Fury

Wulven Ability - Support

2

 

 

For the next 3 turns, your weapons do +1 damage while in combat with allies.

ex084

Lost in the Woods

Wulven Ability - Attachment

4

 

 

Target ally has all attachments on it destroyed. That ally is hidden (it and its attachments can't be targeted) and is disabled until the start of your next turn.

ex085

Unstoppable

Wulven Ability - Attachment

2

 

 

While Unstoppable is attached to your hero and there are at least 3 friendly allies in play, your weapons have +1 attack.

ex086

Tiger Wulf

Wulven Ally

5

4

5

3: Target item or ally is destroyed, and Tiger Wulf is killed at the end of your turn.

ex087

Lightning Hunter

Wulven Ally

4

3

4

Haste. When Lightning Hunter is summoned, all your support abilities are destroyed and your hero loses 1 shadow energy.

ex088

Call of the Pack

Wulven Ability - Support

3

 

 

In 3 turns, Call of the Pack is destroyed. 0: If you have no allies in play, target Wulven ally in your hand with cost 3 or less is summoned at no cost.

ex089

Blinding Storm

Wulven Ability - Support

4

 

 

For the next 3 turns, ability damage to your allies that have stealth is reduced by 2.

ex090

Howlfang, Terror of the Vale

Wulven Ally [Unique]

6

5

5

Other friendly Wulven allies have +1 attack on your turn. When Howlfang is summoned, you may summon a Wulven ally of cost 3 or lower for free.

 

Elemental Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex091

Flare

Elemental Ally

2

1

3

While there is another Elemental ally in play, Flare costs 1 less resource to summon and it has +1 attack.

ex092

Infinity Core

Elemental Item - Artifact

2

 

 

2: Target ally in your graveyard is shuffled into your deck, and your hero heals 2 damage.

ex093

Synchronicity

Elemental Ability

2

 

 

Target friendly ally is moved to the top of its owner's deck and target opposing ally of the same cost or lower is moved to the top of its owner's deck.

ex094

Antimatter

Elemental Item - Artifact

2

 

 

3: Draw 2 cards and discard one of them.

ex095

Xar Modulator

Elemental Ally

4

2

5

1: If Xar Modulator bears no attachments, target ally attachment in your graveyard is attached to Xar Modulator.

ex096

Zantonite

Elemental Ally

3

3

4

Zantonite's health is unaffected by cards with shard in the name. 0: Target artifact you control is destroyed and Zantonite gains +1 base attack and +1 health.

ex097

Super Focus

Elemental Ability - Attachment

4

 

 

While Super Focus is attached to your hero and you only have one ally in play, that ally has +2 attack and is immune to enemy attachments.

ex098

Interference

Elemental Ability - Support

4

 

 

Your hero gains shadow energy to match the highest shadow energy of opposing heroes. Opposing heroes can't activate their ability until the start of your next turn.

ex099

Temporal Disturbance

Elemental Ability - Attachment

4

 

 

While Temporal Disturbance is attached to your hero, each time a player ends their turn with shadow energy stored, the top card of their deck is discarded.

ex100

Crystal Titan

Elemental Ally

5

5

5

When Crystal Titan kills an ally, your hero gains 1 shadow energy.

 

Human Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex101

Rejuvenating Ritual

Human Ability

1

 

 

Target hero or ally removes all negative effects.

ex102

Nurturing Spring

Human Item - Artifact

3

 

 

Friendly allies have +1 health while Nurturing Spring is in play. Any player may activate the following ability on their turn: 3SE: Nurturing Spring is destroyed.

ex103

Nowhere To Hide

Human Ability - Attachment

3

 

 

While Nowhere to Hide is attached to target opposing hero or ally, they lose stealth and protector, and opposing allies can't be hidden.

ex104

Disrupt Aura

Human Ability

2

 

 

Target attachment is returned to its owner's hand, and the hero or ally it was attached to takes 1 damage.

ex105

Wizent's Prayer

Human Ability

2

 

 

Target card in a graveyard and all other cards with the same name in that graveyard are removed from the game. Your hero gains 1 health for each card removed this way.

ex106

Blessed Protection

Human Ability - Attachment

2

 

 

Target friendly ally has all ability damage to it reduced by 1 for each attachment it has while Blessed Protection is attached.

ex107

Ascendant of the Hero

Human Item - Artifact

3

 

 

All friendly allies with a cost of 5 or more have +1 attack and +1 health while Ascendant of the Hero is in play. (0): Target Ascendant of the Horde is destroyed.

ex108

Outwitted

Human Ability - Support

4

 

 

For the next 2 turns, allies with a cost of 5 or more can't attack.

ex109

Treasured Heirloom

Human Ability - Attachment

3

 

 

Target friendly ally has +1 attack while Treasured Heirloom is attached. When Treasured Heirloom is destroyed, you draw 2 cards.

ex110

A Legend Rises

Human Ability - Attachment [Unique]

4

 

 

Target friendly ally has +1 attack, +2 health and is immune to enemy attachments while A Legend Rises is attached.

 

Shadow Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex111

Mindless Ferocity

Shadow Ability - Attachment

2

 

 

While Mindless Ferocity is attached to target friendly ally, it has +2 attack and may not activate abilities.

ex112

Contaminated Water

Shadow Item - Artifact

3

 

 

Opposing allies have -1 health while Contaminated Water is in play. Any player may activate the following ability on their turn: 3SE: Contaminated Water is destroyed.

ex113

Nocturnal Advantage

Shadow Ability - Support

3

 

 

Until the end of your turn, opposing heroes and allies lose stealth and can't be hidden, and your allies have +1 attack and ambush.

ex114

Bloodthirsty

Shadow Ability - Attachment

3

 

 

Target friendly ally gains +1 base attack and you draw a card each time it kills an opposing ally while Bloodthirsty is attached.

ex115

Aura of Retribution

Shadow Ability - Attachment

2

 

 

Target friendly ally deals 2 damage to every opposing hero or ally that leaves combat with it while Aura of Retribution is attached.

ex116

Ascendant of the Horde

Shadow Item - Artifact

2

 

 

All damage to friendly allies of cost 2 or less is reduced by 1. (0): Target Ascendant of the Hero is destroyed.

ex117

Arthyle's Crypt

Shadow Item - Artifact

2

 

 

3: The topmost ally in your graveyard is placed on top of your deck.

ex118

Flesh Infusion

Shadow Ability - Attachment

2

 

 

Target friendly ally has +1 attack for every attachment on it while Flesh Infusion is attached, and when it is killed, its killer takes 1 damage.

ex119

Blackened Heart

Shadow Ability - Attachment

3

 

 

Target friendly ally is immune to abilities activated with shadow energy while Blackened Heart is attached. When the bearer is targeted by an opponent's ability, that opponent's hero loses 2 shadow energy.

ex120

A Legend Falls

Shadow Ability

4

 

 

Target opposing ally with 4 or more attack loses all attachments and has its health reduced by 3.

 

Neutral Abilities

Card No

Name

Type

Cost

Atk

HP

Ability

ex121

Word of the Prophet

Neutral Ability

1

 

 

Up to 3 cards in your hand are shuffled into their owner's deck and then you draw the same number of cards.

ex122

Change of Fortune

Neutral Ability

3

 

 

Target support ability is destroyed.

ex123

Assumed Command

Neutral Ability - Attachment [Unique]

3

 

 

Target friendly ally has +1 health while Assumed Command is attached, and all your allies have steadfast (they may only be removed from play if killed).

ex124

Sanctuary

Neutral Ability - Support

2

 

 

Heroes can't use their abilities for the next 2 turns.

ex125

Aldmor Conduit

Neutral Item - Artifact

3

 

 

Any player may use the following ability on their turn. 1SE: Draw a card.

ex126

Stand Firm

Neutral Ability - Support

3

 

 

For the next 2 turns, friendly allies have steadfast (they may only be removed from play if killed).

ex127

Toll Bridge

Neutral Item - Artifact

4

 

 

Allies and items with a cost of 5 or more cost 1 additional resource to summon.

ex128

Dark Revelations

Neutral Ability - Support

2

 

 

For the next 3 turns, all opponents play with the top card of their deck revealed. 2SE: Target opponent discards the top card of their deck.

ex129

Thoughtful Investment

Neutral Item - Artifact

3

 

 

When Thoughtful Investment is summoned, you gain one resource at the end of your turn. When Thoughtful Investment leaves play, one of your resources is removed from play.

ex130

Scythe of Fate

Neutral Item - Artifact

4

 

 

3: All players put the top card from their deck into their graveyard.

 

Armor

Card No

Name

Class

Cost

Dur

Def

Ability

ex131

Blazing Shield

Mage

3

1

0

While your hero has 2 or more shadow energy, Blazing Shield does not suffer durability loss, ice damage to your hero is reduced by 1, and allies that attack your hero are set ablaze.

ex132

Storm Coat

Rogue, Wulven

3

3

1

While Storm Coat is in play, support abilities can't prevent friendly allies from attacking.

ex133

Punisher's Gauntlets

Warrior

5

4

2

3SE: Target opposing ally has its base attack reduced to 0.

ex134

Breastplate of Vitality

Priest, Elemental

4

3

1

Allies you control have +2 health while Breastplate of Vitality is in play.

ex135

Cloak of Obscurity

Hunter, Rogue

4

4

1

2SE: Target friendly ally gains stealth and ambush until the start of your next turn.

ex136

Morphic Armor

Elemental

5

3

2

3SE: Target attachment is moved to a new valid target, as if played from your hand at no cost.

ex137

Pride of the Mountain

Hunter

4

4

1

When an opposing ally is killed in combat while Pride of the Mountain is in play, you draw a card.

ex138

Celestial Armor

Priest

5

3

3

2SE: Target friendly ally takes no damage and can't be killed until the start of your next turn or Celestial Armor is destroyed.

ex139

Rothem's Visage

Warrior

7

5

3

Rothem's Visage gains 1 durability to a maximum of 5 when your hero gains shadow energy, and deals 5 damage to your hero when it is destroyed. 2SE: All friendly allies that enter play this turn gain haste.

ex140

Loest's Burden

Mage

7

4

2

At the start of each of your turns, your hero takes 1 damage. When an opponent uses shadow energy, you draw 2 cards. 0SE: Your hero takes 2 damage and you draw 2 cards.

 

Weapons

Card No

Name

Class

Cost

Atk

Dur

Ability

ex141

Feathered Longbow

Hunter

3

1

2

When Feathered Longbow is summoned, if any opposing player has resources equal to or greater than you it gains +1 attack and +1 durability.

ex142

Staff of Disintegration

Mage

4

1

2

1SE: Target weapon or armor loses 2 durability.

ex143

Wand of Izikus

Mage

4

1

3

1SE: Target item you control loses all special text and becomes an ally with 2 attack and 4 health.

ex144

Crescent of Doom

Hunter, Wulven

4

1

4

Crescent of Doom does +1 damage to allies. While Crescent of Doom is in play, allies cost 1 additional resource to summon.

ex145

Grundler's Double

Hunter

6

2

5

Grundler's Double ignores stealth when attacking. If there is exactly 1 friendly ally in play when you end your turn, draw a card

ex146

Dragon's Tooth

Warrior

6

1

3

The attack value of Dragon's Tooth can't be increased. When your hero attacks an ally with cost 5 or more, that ally is killed.

ex147

Shadowvein

Elemental

6

2

4

When Shadowvein deals damage, each hero gains 1 shadow energy.

ex148

Spectral Sabre

Warrior, Wulven

4

2

2

When Spectral Sabre is summoned, you may destroy target attachment and place Spectral Sabre in your graveyard instead of in play.

ex149

Madelain's Scepter

Priest

6

2

4

0: If your hero attacked this turn, target opposing ally takes 2 arcane damage.

ex150

Fan of Blades

Rogue

6

1

4

Your hero may attack up to four different targets each turn. When Fan of Blades is destroyed, draw a card.